kill each other.
Then came interpersonal interaction in a multiplayer environment. The first of these games was called DUNGEN. DUNGEN had players competing against each other to complete a series of missions. DUNGEN has provided new settings and players each time the user logs in.
In the late 1970s, the video game craze began with more and more families becoming computer savvy. As a natural corollary, people have started writing their own games for home computers.
These programming enthusiasts were trading and selling these homegrown games in local markets.
Other changes in the 1970s were home game consoles that used game cartridges. This meant that people could collect game cartridges for a base unit instead of having bulky game console systems.
The 1980s: a break before the storm
The 1980s saw a growing craze for video games and computer games, but online gaming was not yet on the horizon. New games with better sound and graphics have been introduced and gained popularity. Pole Position and Pac-man were two that achieved great popularity. It was during the 1980s that Nintendo introduced its first gaming system.
1990s: the revolution begins
The 1990s saw phenomenal growth in both popularity and technology, primarily due to the rise of 3-D and multimedia.
Myst, the intellectual adventure game presented the game on CD-ROM format. More elaborate 3-D graphics hardware has made FPS (First Person Shooter) games like Quake possible.
The late 1990s saw an exponential growth of the internet, MUDs (multi-user dungeons) that made online games extremely popular. New and improved graphical interfaces have allowed people around the world to play with each other not only in FPS games, but also in real-time strategy games (RTS games) and third-person games like Grand Theft Auto.
This was also the time when websites started offering online games like tetris, ping pong, mario bros, super Mario and other free online flash games and free non-flash based games to play after registering with them. . This has really pushed online gaming into the popular psyche.
The 21st century: the world is just a playground
The first years of the 21st century were dominated by DVD-CD-ROMs. The way online games are played has changed. The latest gaming systems, such as Sony’s Play Station and Microsoft’s X-box, have network capabilities to allow people to play with each other in real time from all over the world. The exponentially growing broadband internet services have made it possible to play these games online in the true sense of the word.
The only downside to ever-changing technology for online games is that what you buy today may become obsolete over the next year. Fortunately, for serious gamers, the reselling industry for these online games is huge. This reselling industry is just another element in the ever-changing story of online gaming.